Energy Transfer/ Food Chain LESSON PLAN
Name(s): Annessa Allan, Kathy Goepfert, & Travis Lara
Title of Lesson: The Food Chain Connection
Date of Lesson: 4th Week, Day 3
Length of Lesson: 1 hour
Description of the Class: 8th Grade Science
Source of the Lesson:
The lesson was acquired from a collaboration from an Outdoor Biological Instructional Strategies pamphlet and Food Chains & Webs website www.vtaide.com/png/foodchains.htm
TEKS Addressed:
(a) Introduction.
(2) As students learn science skills, they identify the roles of both human activities and natural events in altering Earth systems.
(5) Science is a way of learning about the natural world.
(6) A system is a collection of cycles, structures, and processes that interact.
(7) Investigations are used to learn about the natural world.
The lesson will focus on the students learning about the food chain through an interactive activity and that it is necessary to survive.
The student will be able to: Understand the actions that take place within a food chain, define a food chain/energy transfer, and apply knowledge gained to making their own food chains.
3 different types of yarn
A class set of index cards
A set of poker chips
A kitchen Timer
Plastic sandwich bags (1 for each student)
Masking Tape
IV. Safety Considerations
Students need to be aware of their surroundings and need to take into consideration their own personal space as well as others. Also, students need to take their time and not run around during the activity for safety reasons.
V. Supplementary Materials, Handouts
No supplemental handouts will be given to the students.
Five E Organization
Engage: Demonstrate actual food chain at the beginning while probing students for the connections (i.e. Seeds to Mice to Snakes)
Questions: What do Mice eat? What eat Mice?
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Students will give examples to help fill in the sequence to the best of their acquired knowledge so far.
Answers: Mice eat seeds. Snakes eat mice. |
Students will seem to be interested in topic and ready to proceed.
Explore: Go through Food Chain Game.
Questions: What would happen if we introduced Frogs to eat the grasshoppers? What would happen if we introduced Hawks to eat the frogs?
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Students should be able to complete the game and are involved with the activity taking place.
Answers: Frogs have to work harder to eat the grasshoppers first to survive. Hawks have to work even harder to eat the remaining frogs to survive.
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Watch activity and see if the students are learning any strategies to staying in the game.
Explain: Discussion with class over food chains and energy transfer within.
Questions: What are the different parts of a food chain? Why is there difference in energy transfer between groups?
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Students should be able to pull from the experiences, both from the activity as well as from lecture, to find out how the structure of the food chain is vital to existence.
Answers: Primary producer, first consumer, second consumer, etc. Energy transfer becomes smaller as one moves up the food chain.
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See if they actually understood the concepts that were portrayed both in the activity and the lecture.
Extend/Elaborate: With the use of a website, given in resources, have the students build their own food web.
Questions: What needs to be part of the food chain?
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Students are asked to draw from the activityÕs interaction and view how this might be helpful in creating other food chains that exist in nature.
Answers: At a basic level, producers and consumers that have to sustain existence by living off of one another.
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Evaluate
Students should be able to draw conclusions from this activity and cross-apply it to their own models of food chains and energy transfers.
Food Chain Game - OBIS
MATERIALS
For each animal:
For group:
PREPARATION
ACTION
Ask participants if they know what mice eat and what eats mice. ÒMice eat seeds and snakes eat mice,Ó they may respond. Diagram the relationship and introduce as a food chain. Seeds ˆ mice ˆ snakes Ask for examples of other food chains, including ones with man.
Write results after each replay.
Analysis Ð
Note: eliminate bickering over who gets which animal by drawing markers from a hat to assign roles for replays. So students can switch roles.