Mars-Bound

by Evelyn Baldwin, Brigitte Wetz, and Liz Brown

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Grant

Benchmark Lesson – Dot Product – Pre-Calculus

LESSON PLAN – Dot Products and What Good Are Dot Products Good For?

 

 

Name:

Elizabeth Brown

 

Title of Lesson:

Dot Products

 

Source of Lesson:

From Drexel University by The Math Forum @ Drexel (http://mathforum.org/)

Length of Lesson:

2 50 minutes lessons

 

Description of the Class:

Pre-calculus – Mars Rover Curriculum

 

TEKS Address Pre-calculus-

(6)  The student uses vectors to model physical situations. The student is expected to:

(A)  use the concept of vectors to model situations defined by magnitude and direction; and

(B)  analyze and solve vector problems generated by real-life situations.

Overview:

 
To explain the dot product and to show work (w) equals force (f) times distance (d) is a dot product.  Also, to show why the dot product is useful. 
 

Performance Objectives

    The student will be able to:
               ·Perform the dot product calculation
               ·Determine the importance of dot product
               ·Relate the importance of the dot product to the idea of work
 
Lecture:
 

Definition of the Dot Product

Given two vectors V and W, suppose they are represented by the coordinates a = (xa, ya) and b = (xb, yb). (Place tails of V and W at the origin. Then their heads are at a = (xa, ya) and b = (xb, yb).)

Definition: The dot product of V and W is defined to be VW = xa*xb + ya*yb

It's hard to see what the dot product is good for at this stage of the game. We'll work on it. One important thing ... What's VV?

VV = xa2 + ya2, but that's just the length of V squared - VV = |V||V|

 

Dot Product of Unit Vectors

The dot product of unit vectors U and V

Consider the triangle formed from U, V, and the vector W from the head of U to the head of V. We'll calculate the dot product by applying the Law of Cosines to the triangle formed from vectors U, V, and W.

Law of Cosines: |W|2 = |U|2 + |V|2 -2|U|*|V| cos t, where t is angle aOb. In our case, since U and V are unit vectors, this is simply |W|2 = 1 + 1 - 2 cos t.

What is this vector W? |W|2 = |V-U|2 = (V-U)(V-U) = VV - 2 UV + UU = 1 -2UV + 1. Since U + W = V, W = V - U.

So, combining this expression for |W|2 with the one obtained from the Law of Cosines, we have 1 + 1 - 2 cos aOb = 1 -2 UV +1, hence, for unit vectors, UV = cos t, t the angle between them.
 

Dot Products of Non-Unit Vectors

Suppose V and W are not (necessarily) unit vectors. What is VW? Hint:

What about V/|V| and W|W|? They're unit vectors. So what's V/|V|W|W|? Cos t. So what's VW? V/|V|W/|W| = Cos t, so VW = |V||W| Cos t.

Big formula of the section: VW = |V||W| Cos t M

which is true for all vectors, V and W, unit or not.
 

What Good Are Dot Products Good For?

  • The dot product formula is easy to compute and gives you information about the angle between vectors.
  • Many times you don't need an exact angle - it's often enough to know whether or not two vectors are perpendicular . (How could you tell this from the dot product?)
  • The dot product formula has to do with two vectors. In general two vectors determine a plane. The formula extends directly to vectors in three-dimensional space (and even higher!).
  • Physicists think (happily) that the dot product tells you about work. If you have a constant force applied directly in the direction an object is moved, then the amount of work = (force)(distance).

If there is a constant force applied at an angle to the direction an object is moved, then the amount of work = (force) (distance), since this gives the component of force in the direction the object is being moved times the distance moved.